Developing for blindness and low vision in VR with Cosmonious High
In this guest post, Owlchemy Labs’ Jazmin Cano dives deep into how the team used Unity to develop an all-new vision accessibility update for Cosmonious High in virtual reality (VR).

In this guest post, Owlchemy Labs’ Jazmin Cano dives deep into how the team used Unity to develop an all-new vision accessibility update for Cosmonious High in virtual reality (VR).